July 2015 was very, very hot! So naturally more typical summer-activities, than all that nerdy things we love to enjoy.


I got myself really much into technical details of how chipmusic technically work. 3 channels can be enough!

Then I tried, to apply this technique to Ableton Live. And viola – there is really nothing you can’t do with Ableton!

Making Chipchords with Ableton Live


Jammin’ with glitch-looking tilesets.




One extremely hot day gave birth to the project “Onlinehupe“, reflecting my interesting in sample-pads. If you need a signal-horn and you do not have one by your side, there should be one horn online. This is why now the onlinehupe.de exists! (Unfortunately I did not have had the time to polish the site, but’ll do it in the future.)


Went totally nuts again making pictures of forests.

Nodepond Forest

Nodepond Forest


The “Rheinboulevard” in Cologne was opened, ensuring that most pictures form the “Kölner Dom” will be now beautified by minimum 20 percent.


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0 Comments November 9, 2015

Bockspringen No. 1 – Urban Gaming in Köln-Deutz

We have a small urban-gardening crew in Köln-Deutz and tried a first event around “playing games at urban sites” called “Bockspringen”. It was a spontaneous, experimental event but lots of people were there. Take away learnings: Urban games are games really at its roots. And the kids later outplayed all the grown ups.


Wild West Coin Toss – The first urban game I designed around tossing coins.


…explaining the rules of Wild West Coin Toss.


Mostly sketches and testing out new things.

Pikachu chopped into a platform in the sea




Demoscene for Goodness

Inspired by the demoscene I put together a mixtape of demoscene-music available on Soundcloud. Get yourself a ticket to spacetravel and press play!


A. Along the way a sketch of the first Arduino-Harware synth. Dubby conquerors.


B. Last not least I suggest this Book “Making Music – Creative Strategies for Electronic Music Producers” by Dennis DeSantis. It is good for music producers – not only for the ones who use Ableton Live.

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0 Comments September 17, 2015

Outline 2015 Demoparty

It was a pleasure for me, to give my new approach of having some sort of “Wildbeaming Engine” a first shot. It’s optimized for goooooood framerates and micromessages. Indeed, it worked better than expected. The next step will be, to make more of pre-prepated “generative” content, that let the video-installation be more autonomous (without an operator sitting all the time on the desk). Learning: “Some careful preparation is better than no at all.” I also made use of some of the Code Simplicity design patterns – a book, that any programmer should read!

Here is a very quick and dirty video from the first evening of the engine in action. Unfortunately I did not captured the second day that much. Next stop for this installation: Evoke 2015!

For the sake of completeness, another neat screenshot:


Music Streaming Compo Outline 2015

At Outline 2015 I released a music contribution. A dub and chip inspired track named “Walkman”. Seventy percent of this track were made at the party and the result is quite substantial. There will come one day, where I remaster that and make it more official – maybe!

Making a partyprod is always some sort of challenge, because if the juices are not flowing, you are totally screwed. What helped in this case was, to quickly abandon meaningless stuff and build upon fresh ideas. I abandoned a complete half-finished track I worked on two or three hours before stepping into this tune. Learnings: “Cut, if it’s not working.


Work in progresses…

Some progress made on pixelart stuff, but nothing finished yet.


And here a really early work-in-progress of my shooting game “Jazz Planet”.


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0 Comments June 30, 2015

I compiled a playlist containing 13 tracks of listening music from the Demoscene! Enjoy it while it’s hot.

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0 Comments June 22, 2015

Revison 2015

Demoscene-Party Revision was taking place and it was a real blast again. I made two contribution to the Compos:

1. Gone fishing game (Game Compo)

Gone Fishing is two-player game, inspired by the retro-game-console Interton VC4000. One player plays the fisher-rod, while the other played the fish swarm. I added asymmetric gameplay and strategic depth, while staying flat in its design (though the gfx unfortunatelly didn’t finish in time, that’s while it looks veeery basic…).


2. Sunrays Track (Streaming Music Compo)

I found this track on my harddisk, where I was wondering for a while now what to do with it, release or not? Show is to someone or not? At the Revision 2015 demoparty I decided, that this would be the best place to let that track slip outside…

Pixelart Work

Heavily inspired by the Revision I decided to take a new step into pixelart. I am especially interested of making artworks, that are totally driven by colors and not that “cliche” tiny pixelart-style, that is most people think of when they hear “pixelart”. Here are some of the first works.




Tapedeck / Walkman

Obtained a tape-deck and my old walkman I used back in the good old days. It’s incredible how good, full and warm music can sound with this vintage technology. I suggest to listen to tape again especially for chipmusic, jazz and techno.


And you might see as well in the picture, that I finally ordered some backup-stuff for tinkering with Arduino, music and custom controllers!

Visuals + Beamer UserGroup

I started a new user-group at the Dingfabrik. It is all about Videobeamers, Projection-Mapping, VJs and all this technical stuff, that is attached to this. We are also on Visuals and Beamer User Group Cologne.



And while we are at Dingfabrik already… We figured out, that the Dingfabrik-Members are not only good at making, but also at cooking! This evening was like having only 5-star cooking…! Hm, tasty!


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0 Comments May 25, 2015

BYOB Cologne

There was an awesome “Bring Your Own Beamer (BYOB) event in Cologne, where I participated as an artists. The event was a huge-success with some people said about 800 – 1000 visitors! I confirmed my recent interest to minimalistic projects, when it comes to videobeamer-art. “Less is more” strikes me more then “much helps much”. Beeing part of an exhibition can bring own work forward by reflecting and setting work in context. I have not figured out the factors yet, when and when not this will happen. Is it the location? The people? Other works shown? Point made by own stuff?

Nodepond BYOB-Transformer

Here are some impressions of the whole exhibition:

Read more about the work at this blogpost.

Circuit Bending and Arduino Day

Dingfabrik was hosting the “Arduinio Day” again. It is a global action-day because of the birthday of the Arduino-platform. At this day Arduino went 11 and we had lots of hackers-heaven like fun and projects at the Dingfabrik. See some of the music-projects I was more or less involved in.

Laserharp, Sound-Toy Prototype, Playing with Mozzi-Lib.

The same month I stated to get into Circuit Bending. The first steps were easier then exprected. I also learned from some Dingfabrik-memebers, that it could be possible, to make circuit bending Arduino-controlled with the help of “digital potis”. I also learned, that Circuit Bending is a really nice approach of doing sounds. Just open sound-things and mess around!


Oscillot and PureData Stuff

I made some conceptional works and experiments with PureData and Ableton / Oscillot. Influenced by the book “Code Simplicity” I experimented with a “minimal tool” that generated “music patterns” – a patch started to realize in PureData.

Next experiments went into the direction of “opening the music to external parameters” to make some sort of “nature-embedded soundart”. Here for example a PureData-patch, that generates an “alien-voice” directly connected to voice input into microphone.


This is a prototype exploring “complex sound patterns with just two main oscillators”. The thing, that the mouse doing in this video should be later made by sensors. I tried to make rich, complex sonic possibilities with a minimal technical effort. And yes – I had embedded microcontrollers in mind!

Another Oscillot Ambient Drone Session. This piece is dark and sonic with a totally psychic atmosphere. A live-improvisation featuring Ableton Live / Oscillot. It is based around tons of delays and sensitive tweaking of resonance-frequencies. Oscillot helps in making crazy LFO modulations happen.


Still into pixel-art jamming. Here are some results.

nodepond-pixeljam-march2015 nodepond-pixeljam-march2015_2 nodepond-pixeljam-2015-3


This is not a finished track, but more a sketch about exploring some dub-concepts further, that are ongoing in my head right at the moment.


I presented our “Flying Orlov” Media-Art Sculpture at the “Denkwerk Kreatifrühstück”. There should be a video of this talk released on some day in the future.

Other stuff

1. Mobile-radio-band: An excellent concert with self-build, modified and circuit-bended instruments at Opekta-ateliers.


2. I’ve put together a small playlist on YouTube with productions, that are based around “Cologne Netaudio”. We had lots of Netaudio (Creative Commons Music) community-activities in Cologne, with the best days between 2008 and 2012. We had regular meetings, sticked together making a two netaudio-festivals, called the “Cologne Commons”. I thought, this YouTube playlist would be a good idea, to have some sort of “place” for the stuff we made.

3. Last words: This is how to finish your game-project!

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0 Comments April 21, 2015

Johannes LDC Guerreiro made a short documentary, featuring all the works, that were exhibited at the Bring Your Own Beamer (BYOB) Artshow on the 6. March 2015. Thanks for this video – makes a perfect roundup of this great evening!

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0 Comments March 22, 2015

February! Once again, shortest month of the year, mixed up with carnival-out-of-the-ordinary state in Cologne. But nevertheless some new stuff!

Just a normal day in Cologne…

Oscillot for Ableton Live

I obtained myself a copy of Oscillot – a modular patch system for Ableton Live realized in Max for Live. The basic design is inspired by the Nord Modular and indeed, it is much fun to patch and combine with with the high quality audio-fx from Ableton Live. I post some patches on YouTube from time to time.

Algorithmic music with PureData and Ableton Live

There was no footage on YouTube showcasing making algorithmic music in PureData with Ableton Live as audio-engine. I had to change this fact and published this video.

Gerhard Kern studio visit

I visited the studio of Gerhard Kern. He build real-world mechanical instruments, that can be controlled by computer or MIDI. Really inspiring and sometimes a little bit creepy as well.

Studio Gerhard Kern

ALT trifft NEU

At Dingfabrik we started a new series, where “new members can meet old members“. We cook and talk!

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0 Comments March 15, 2015

Nodepond BYOB-Transformer

Nodepond BYOB-Transformer

nodepond byob

This are three impressions from my projection-mapping installation at the Bring Your Own Beamer (BYOB)-event we had in Cologne an the 6. March 2015 at the Bunker k101. There were about 1000 visitors!! The quality of the works and the networking was also very good.

I named my work “Transformer” (on the pictures that small thing on the right), because I projected directly into the room and used “found” architectonical details I highlighted with a slowly evolving pattern. The intensions to set an accent on the architectonical dimension of the projection-mapping. This work is a continuation of the works I developed during my “Wildbeamin’ Summer Season” in 2014.

The Website of the Bunker has got a good review / round-up of all works, that were shown during the event.

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1 Comment March 12, 2015

New year, new productivity. New toys, new styles, new projects. New new!

Global Game Jam 2015 / Pond
Another year, another Global Game Jam. This year I made the game “Pond” with an awesome team. Read more the blog-article.

Global Jame Jam Cologne

Presentation about to start – lots of audience.

Minecraft / Pixelart-Jams
I finally obtained a copy of Minecraft and made some random things, between other stuff I build a museum-hall in Minecraft.


Inspired by the simple block-style I began a series of Minecraft-inspired 2D-pixelart-jams.

The first work, a simple building with textures similar to Minecraft.

After some modifications I became obsessed for a while with drink-crates.

Most recent work: also stacked computers are possible.

Another variation, embracing architecture and a scenic background.

There were also some non-minecraft related pixel-jams: one, two.

The Dingfabrik e.V. was hosting another Dorkbot event. You might get the feeling of the event, when you look at the pictures… Yes, we are NEEEEERD FRIENDLY!




Pyxel Tilemap to fuccboiGDX parser Update
The “Mogamett”-framework for Love2d was updated and re-released under a new name. It is now called “fuccboiGDX“. I made some minor updates to the Pyxel parser for generating tilemap-code.

Polaroid CUBE
A new toy, the Polaroid CUBE. Here you see a first test-shooting. I really love the wide-angle, the distribution of color and the ability to make decent shoots even in dark situations.

Here is another shot and a second and a third one.

Passagen 2015
Passagen 2015 was nice again. Here’s a little picture with me and slogmen, sitting on nicely made laser-cutted couches named “ruggles” made by Christiane Strauss.


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0 Comments February 17, 2015

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