New year, new productivity. New toys, new styles, new projects. New new!

Global Game Jam 2015 / Pond
Another year, another Global Game Jam. This year I made the game “Pond” with an awesome team. Read more the blog-article.

Global Jame Jam Cologne

ggj15-colonge-game-lab
Presentation about to start – lots of audience.

Minecraft / Pixelart-Jams
I finally obtained a copy of Minecraft and made some random things, between other stuff I build a museum-hall in Minecraft.

minecraft-museum-hall

Inspired by the simple block-style I began a series of Minecraft-inspired 2D-pixelart-jams.

nodepond-minecraft-inspired-2d-art
The first work, a simple building with textures similar to Minecraft.

nodepond-pixelart-crates-8x8
After some modifications I became obsessed for a while with drink-crates.

nodepond-stacked-computers-pixelart
Most recent work: also stacked computers are possible.

nodepond-utopia
Another variation, embracing architecture and a scenic background.

There were also some non-minecraft related pixel-jams: one, two.

Dorkbot
The Dingfabrik e.V. was hosting another Dorkbot event. You might get the feeling of the event, when you look at the pictures… Yes, we are NEEEEERD FRIENDLY!

dorkbot-jan15-1

dorkbot-jan15-2

dorkbot-jan15-3

Pyxel Tilemap to fuccboiGDX parser Update
The “Mogamett”-framework for Love2d was updated and re-released under a new name. It is now called “fuccboiGDX“. I made some minor updates to the Pyxel parser for generating tilemap-code.

Polaroid CUBE
A new toy, the Polaroid CUBE. Here you see a first test-shooting. I really love the wide-angle, the distribution of color and the ability to make decent shoots even in dark situations.

Here is another shot and a second and a third one.

Passagen 2015
Passagen 2015 was nice again. Here’s a little picture with me and slogmen, sitting on nicely made laser-cutted couches named “ruggles” made by Christiane Strauss.

nodepond-and-endverbraucher-sitting-on-ruggles

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0 Comments February 17, 2015
Global Jame Jam Cologne

Global Jame Jam Cologne

Another year, another Global Game Jam. This year I made the game “Pond” with an awesome team: Jack Hoefnagel, Giliam Spliethoff, Roelf Mik and of course me (Martin Wisniowski).

In “Pond” we did focus on abstract visuals, good sound design and I made myself ready for procedurally generated content… if there are new flowers spawning, they are generated by an algorithm!

I think we made good progress and one of the better games from the Cologne Game Jam site. At least the feedback was very positive and I am also coming back to this game again and again – this must be a good sign! The Cologne Game Lab also wrote a short recap of the event and highlighted some games.

The game is available for Windows and OS-X. And also playable in any browser with the Unity-plugin.

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1 Comment February 1, 2015

December 2014 was the last month of quite a good year 2014.

Make the Game
The kids-project “Make the Game” came to it’s end. The final event was a huge success. All participants had a really great time and I guess, that everyone learned a lot on different levels. Check out the gallery.

Ghettoscene Demoparty
The last demoparty of the year was this time named “Ghettoscene 2014″. Here are two small works I made in the context of the party. This soundscape was recoded directly at the partyplace and is 100% without any post-production.

This is a picture from the travel. It is a snowy landscape, taken with my Firefox OS mobile from a driving car. This photo is 100% unedited.

unc-14-photocompo

Click to enlarge or visit the original entry on nodepondLOMO.

Pixelart-Jams

To get used with creating pixel art I began to do pixel-jams, often on the evening with some random topics, that come into the mind. Here are some of the results.

nodepond-pixelart-one-to-rule

nodepond-pixelart-dk-bar

nodepond-pixelart-december-guy

December Drehbar

This wasn’t the best session, but got some inserting aspect in it. I like especially the duet-like evolving the things in this recording. As always at the Drehbar-sessions… there was zero preparation of the event, we talk about 100% improvisation only based on skills and mood.

PureData-UserGroup #3 – RaspberryPi

The PureData-UserGroup Cologne met again. We had a whole evening of messing around and benchmarking pd-extended on the the Raspberry Pi. I put together a blogentry with many useful links for people, who want to get started with PD und RaspberryPi.

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0 Comments January 11, 2015

This is a little parser, that converts tilemap-data from the Pyxel-Pixeleditor (http://pyxeledit.com) to fuccboiGDX (a still work-in-progress game engine, build upon Love2d).

This could be useful for anyone, so I share! Here is the stuff:
https://gist.github.com/nodepond/0798669598eb2a968e53

pyxel edit to fuccboi-gdx tilemap parser

Usage:

  • Run this script in the same folder, where you have exported the ’tilemap.json’ from Pyxel
  • The tilemap is named ‘Layer 0′
  • The collisionmap is named ‘Layer Collide’

It generates lua-code ready to c&p paste. There is an more accurate usage example in the ruby-file itself.

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2 Comments January 7, 2015

rpi

Here is a short overview of some useful topics for people, who like to get into PureData on the Raspberry Pi.

The very first step is to install Raspbian with the Noobs-installer.

How to install pd-extended on raspbian from puredata.info. And we found another tutorial, that shows how to install pd (without extended) on Raspberry Pi.

We had initial problems configuring audio this is what helped. From terminal, get into the config-menu by doing “sudo raspi-config”. Then get to “advanced options”, select “audio” and then “force HDMI” (or force Audio-Jack – depends on your needs).

For more troubleshooting, this thread in the Raspberry Pi-forum looks promising.

A pd-rpi workshop repository on github with lots of useful code and links. Don’t miss the Raspberry Pi site on Linux Audio.

Configure the keyboard on Raspberry Pi.

Type
sudo raspi-config

Select the option
configure_keyboard

Alternative way:
wiki.debian.org/Keyboard
Thread about reconfig the keyboard on Raspberry Pi site. Same topic on Stack Exchange.

Raspberry Pi Tips in the PureData-wiki.
puredata.info/docs/raspberry-pi

Running PD without GUI (Graphical User Interface).
How to run PD from the command line. On the Raspberry Pi it can be really useful, to run a pd-patch in the terminal mode – without any GUI. It is easy like that:

./pd -nogui mypatch.pd

or

./pd-extended -nogui mypatch.pd

Here is the link to another tutorial and the complete documentation of the pure-data command line parameters. Very useful for configuring stuff like audio-interface, midi-devices and audio-drivers.

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0 Comments December 16, 2014

Lange Nacht der Museen / Drehkommando
Another Drehkommando with the fun of tweaking audio live. This night we were six people on stage! Before the Drehkommando there were awesome live-acts from Das Blaue Monster, Erich Schall, Cie and Some People Never Go Crazy. I provided live-visuals for this event. Here is a small video. Read more about the night at Der kleine grüne Würfel.

Sonic Pi LiveCoding-Talk at RhineDev-Conf
RhineDev was a new one-day conference in Cologne. It was about bringing together game-developers from the NRW-region. There were many small talks about a big variety of topic. I held a hand-on talk about the Sonic Pi livecode-environment. I just 15 minutes I showed the audience, how to prototype sound-fx and mini music-scores with that Sonic Pi thing.

rhine-dev

PuteData DrumSequencer Experiment
At the end of the month I had a small idea for a special kind of drum machine, that generate not too predictable drum sequences. A nice Saturday morning experiment. I guess, I will have to take this idea one level ahead and maybe the result will be a small app.

…the other stuff
The rest of the month I worked on the software for our Flying Orlov media-sculpture, for the Make the Game kids project and had a very nice evening with Cologne’s Demoscene!

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0 Comments December 16, 2014

A small idea I had this weekend. This study shows that the work of getting my head into algorithmic music and deeper into PureData slowly pays off.

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0 Comments November 30, 2014

A short impression of the installation / live visuals I did last weekend (8. November 2014).

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0 Comments November 11, 2014

Live-Coding, new tools, visuals, music. Another super-active and rewarding month full of tinkering and joy.

Railscamp
There were lots of smaller things going on in October. For example the Railscamp, an event from Rubyists for Rubyists, where I learned about drawing, Arduino and MIDI, skating and other cool stuff, you would not expect from a developer-conference.

Astropeiler
At Dingfabrik we had another Repair Cafe and made an one-day travel to an old radio-telescope, that is still active, the so called Astropeiler. I wrote a review in the Dingfabrik-Blog.

IMG_2209

Sonic Pi
The live-coding environment Sonic Pi was released in this month. What an awesome tool for live-coding music. This is the very first tune I made with Sonic Pi:

Next I made a videocast explaining how to sync threads in Sonic Pi.

Drehbar
The people at Digitac e.V. in Aachen organized another “Drehbar”. This is where handselected people meet to live-improvise music in front of an audience. The session was really good and we recoded it as well. Besides the recording, we had a good debate about playing electronic music live and skills mature as well. Expect more in the future!

Makers-meetup for Kids
At Dingfabrik we had a meetup of makers and pedagogues. We had lots of great talks and project-pitches about, how to get kinds and young grown-ups into the “making of things”, like you do in a FabLab or a Makerspace. It was an awesome day with highly motivated people. The project will continue also in 2015 and we hope to make the first workshops with kids real soon.

Make the game
I became a “technical assistant” at the project “Make the Game“. It’s a media-art project for kids, where they really make a game, involving storytelling, programming and performance.

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0 Comments November 11, 2014

I got often asked, if you can code music on the fly without stopping the output. The short answer ist: yes. Use use threads to sync single channels and defines to dynamically overwrite single sound-commands.

In fact, you’ll need a little code-overhead, but once you mastered this technique, live improvisation of live-coded music is possible. I made this video-screencast, that shows how to do it! Feel free to share.

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3 Comments November 11, 2014

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