I compiled a playlist containing 13 tracks of listening music from the Demoscene! Enjoy it while it’s hot.
Demoscene-Party Revision was taking place and it was a real blast again. I made two contribution to the Compos:
1. Gone fishing game (Game Compo)
Gone Fishing is two-player game, inspired by the retro-game-console Interton VC4000. One player plays the fisher-rod, while the other played the fish swarm. I added asymmetric gameplay and strategic depth, while staying flat in its design (though the gfx unfortunatelly didn’t finish in time, that’s while it looks veeery basic…).
2. Sunrays Track (Streaming Music Compo)
I found this track on my harddisk, where I was wondering for a while now what to do with it, release or not? Show is to someone or not? At the party I decided, that this would be the best place to let that track slip outside…
Heavily inspired by the Revision I decided to take a new step into pixelart. I am especially interested of making artworks, that are totally driven by colors and not that “cliche” tiny pixelart-style, that is most people think of when they hear “pixelart”. Here are some of the first works.
Tapedeck / Walkman
Obtained a tape-deck and my old walkman I used back in the good old days. It’s incredible how good, full and warm music can sound with this vintage technology. I suggest to listen to tape again especially for chipmusic, jazz and techno.
And you might see as well in the picture, that I finally ordered some backup-stuff for tinkering with Arduino, music and custom controllers!
Visuals + Beamer UserGroup
I started a new user-group at the Dingfabrik. It is all about Videobeamers, Projection-Mapping, VJs and all this technical stuff, that is attached to this. We are also on Visuals and Beamer User Group Cologne..
And while we are at Dingfabrik already… We figured out, that the Dingfabrik-Members are not only good at making, but also at cooking! This evening was like having only 5-star cooking…! Hm, tasty!
There was an awesome “Bring Your Own Beamer (BYOB) event in Cologne, where I participated as an artists. The event was a huge-success with some people said about 800 – 1000 visitors! I confirmed my recent interest to minimalistic projects, when it comes to videobeamer-art. “Less is more” strikes me more then “much helps much”. Beeing part of an exhibition can bring own work forward by reflecting and setting work in context. I have not figured out the factors yet, when and when not this will happen. Is it the location? The people? Other works shown? Point made by own stuff?
Here are some impressions of the whole exhibition:
Read more about the work at this blogpost.
Circuit Bending and Arduino Day
Dingfabrik was hosting the “Arduinio Day” again. It is a global action-day because of the birthday of the Arduino-platform. At this day Arduino went 11 and we had lots of hackers-heaven like fun and projects at the Dingfabrik. See some of the music-projects I was more or less involved in.
The same month I stated to get into Circuit Bending. The first steps were easier then exprected. I also learned from some Dingfabrik-memebers, that it could be possible, to make circuit bending Arduino-controlled with the help of “digital potis”. I also learned, that Circuit Bending is a really nice approach of doing sounds. Just open sound-things and mess around!
Oscillot and PureData Stuff
I made some conceptional works and experiments with PureData and Ableton / Oscillot. Influenced by the book “Code Simplicity” I experimented with a “minimal tool” that generated “music patterns” – a patch started to realize in PureData.
Next experiments went into the direction of “opening the music to external parameters” to make some sort of “nature-embedded soundart”. Here for example a PureData-patch, that generates an “alien-voice” directly connected to voice input into microphone.
This is a prototype exploring “complex sound patterns with just two main oscillators”. The thing, that the mouse doing in this video should be later made by sensors. I tried to make rich, complex sonic possibilities with a minimal technical effort. And yes – I had embedded microcontrollers in mind!
Another Oscillot Ambient Drone Session. This piece is dark and sonic with a totally psychic atmosphere. A live-improvisation featuring Ableton Live / Oscillot. It is based around tons of delays and sensitive tweaking of resonance-frequencies. Oscillot helps in making crazy LFO modulations happen.
Still into pixel-art jamming. Here are some results.
This is not a finished track, but more a sketch about exploring some dub-concepts further, that are ongoing in my head right at the moment.
1. Mobile-radio-band: An excellent concert with self-build, modified and circuit-bended instruments at Opekta-ateliers.
2. I’ve put together a small playlist on YouTube with productions, that are based around “Cologne Netaudio”. We had lots of Netaudio (Creative Commons Music) community-activities in Cologne, with the best days between 2008 and 2012. We had regular meetings, sticked together making a two netaudio-festivals, called the “Cologne Commons”. I thought, this YouTube playlist would be a good idea, to have some sort of “place” for the stuff we made.
3. Last words: This is how to finish your game-project!
Johannes LDC Guerreiro made a short documentary, featuring all the works, that were exhibited at the Bring Your Own Beamer (BYOB) Artshow on the 6. March 2015. Thanks for this video – makes a perfect roundup of this great evening!
February! Once again, shortest month of the year, mixed up with carnival-out-of-the-ordinary state in Cologne. But nevertheless some new stuff!
Oscillot for Ableton Live
I obtained myself a copy of Oscillot – a modular patch system for Ableton Live realized in Max for Live. The basic design is inspired by the Nord Modular and indeed, it is much fun to patch and combine with with the high quality audio-fx from Ableton Live. I post some patches on YouTube from time to time.
Algorithmic music with PureData and Ableton Live
There was no footage on YouTube showcasing making algorithmic music in PureData with Ableton Live as audio-engine. I had to change this fact and published this video.
Gerhard Kern studio visit
I visited the studio of Gerhard Kern. He build real-world mechanical instruments, that can be controlled by computer or MIDI. Really inspiring and sometimes a little bit creepy as well.
ALT trifft NEU
At Dingfabrik we started a new series, where “new members can meet old members“. We cook and talk!
This are three impressions from my projection-mapping installation at the Bring Your Own Beamer (BYOB)-event we had in Cologne an the 6. March 2015 at the Bunker k101. There were about 1000 visitors!! The quality of the works and the networking was also very good.
I named my work “Transformer” (on the pictures that small thing on the right), because I projected directly into the room and used “found” architectonical details I highlighted with a slowly evolving pattern. The intensions to set an accent on the architectonical dimension of the projection-mapping. This work is a continuation of the works I developed during my “Wildbeamin’ Summer Season” in 2014.
The Website of the Bunker has got a good review / round-up of all works, that were shown during the event.
New year, new productivity. New toys, new styles, new projects. New new!
Global Game Jam 2015 / Pond
Another year, another Global Game Jam. This year I made the game “Pond” with an awesome team. Read more the blog-article.
Minecraft / Pixelart-Jams
I finally obtained a copy of Minecraft and made some random things, between other stuff I build a museum-hall in Minecraft.
Inspired by the simple block-style I began a series of Minecraft-inspired 2D-pixelart-jams.
The Dingfabrik e.V. was hosting another Dorkbot event. You might get the feeling of the event, when you look at the pictures… Yes, we are NEEEEERD FRIENDLY!
Pyxel Tilemap to fuccboiGDX parser Update
The “Mogamett”-framework for Love2d was updated and re-released under a new name. It is now called “fuccboiGDX“. I made some minor updates to the Pyxel parser for generating tilemap-code.
A new toy, the Polaroid CUBE. Here you see a first test-shooting. I really love the wide-angle, the distribution of color and the ability to make decent shoots even in dark situations.
In “Pond” we did focus on abstract visuals, good sound design and I made myself ready for procedurally generated content… if there are new flowers spawning, they are generated by an algorithm!
I think we made good progress and one of the better games from the Cologne Game Jam site. At least the feedback was very positive and I am also coming back to this game again and again – this must be a good sign! The Cologne Game Lab also wrote a short recap of the event and highlighted some games.
December 2014 was the last month of quite a good year 2014.
Make the Game
The kids-project “Make the Game” came to it’s end. The final event was a huge success. All participants had a really great time and I guess, that everyone learned a lot on different levels. Check out the gallery.
The last demoparty of the year was this time named “Ghettoscene 2014″. Here are two small works I made in the context of the party. This soundscape was recoded directly at the partyplace and is 100% without any post-production.
This is a picture from the travel. It is a snowy landscape, taken with my Firefox OS mobile from a driving car. This photo is 100% unedited.
Click to enlarge or visit the original entry on nodepondLOMO.
To get used with creating pixel art I began to do pixel-jams, often on the evening with some random topics, that come into the mind. Here are some of the results.
This wasn’t the best session, but got some inserting aspect in it. I like especially the duet-like evolving the things in this recording. As always at the Drehbar-sessions… there was zero preparation of the event, we talk about 100% improvisation only based on skills and mood.
PureData-UserGroup #3 – RaspberryPi
The PureData-UserGroup Cologne met again. We had a whole evening of messing around and benchmarking pd-extended on the the Raspberry Pi. I put together a blogentry with many useful links for people, who want to get started with PD und RaspberryPi.
This could be useful for anyone, so I share! Here is the stuff:
- Run this script in the same folder, where you have exported the ’tilemap.json’ from Pyxel
- The tilemap is named ‘Layer 0′
- The collisionmap is named ‘Layer Collide’
It generates lua-code ready to c&p paste. There is an more accurate usage example in the ruby-file itself.