Okay, agile development got it’s own pace. I somehow abandoned the works on “Satans Sanctuary” for now and head straight into iPhone development as well. Working on the tiles of two titles: Blackpond Fighter and some sort of Boulderdash for the iPhone. Do prototyping in Flixel - uh no… to be exact… not prototyping, but tracer code. Essential difference. Read “The Pragmatic Programmer” to get it.

Here I share one very first “concept art” of Blackpond Fighter. You can follow the progress also a little bit on twitter: #blackpondfighter.
December 21, 2009
