smoove-logo-new
My design
 smoove-logo-pixeltypo
A contribution from mo.
 

I refreshed the Smoove Logo a little bit. After years, sometimes a little bit of polishing is fun. I am still thinking about replacing the rabbit by another animal, but still not sure about that. There is still a lot of work on this project, to get the first release done - but the wait will be worth it! Wait and see for your progress upon that.

0 Comments March 4, 2010

Ok. Finally I gave the second work-in-progress game a name: Fargo! Gameplay will be between boulder-dash, interactive-stuff like physics-based games or Lemmings. Hm, and also some puzzle elements of other games. We like to mix it up!

Here is some early screenshot, but things will change nevertheless.

fargo_001

You can follow the progress at twitter. Keyword #fargogame.

0 Comments January 8, 2010

Okay, agile development got it’s own pace. I somehow abandoned the works on “Satans Sanctuary” for now and head straight into iPhone development as well. Working on the tiles of two titles: Blackpond Fighter and some sort of Boulderdash for the iPhone. Do prototyping in Flixel - uh no… to be exact… not prototyping, but tracer code. Essential difference. Read “The Pragmatic Programmer” to get it.

blackman-01

Here I share one very first “concept art” of Blackpond Fighter. You can follow the progress also a little bit on twitter: #blackpondfighter.

0 Comments December 21, 2009