Well, in short: I had to make changes. Initially I had the plan in mind, to start over with state-of-the-art pixeleditor and some other *supersecret* kind of tools. But first I underestimated the time to do not only tools, but good tools, with memory performance and usability aspects well balanced. In short: tools with heart and soul.

Nodepond-logo in 80ies mood
Meanwhile two things happend.
1. I polished my business-skills at NUK, and can call myself a NUK Alumi now. Neat. This are good news, because Nodepond is now part of the cool guys, making cool things happen.
2. Next, there was a sudden explosion in the Flash-community, named Flixel. This is a open-source game-engine in Actionscript. I ultimately fell really deeply in love with it. Programming Flixel feels so like God. I made an interview with Adam Atomic, the very creator of Flixel over at my blog Digital Tools. After all, another reason, to put the development of tools into the waiting line.
Anyway. I will come back into business with very classical things: games, games, games. The development of an upcoming title has just begun. The plan is to make a 3 level game, with some crucial storytelling. It already has a name: Satans Sanctuary. Buhahaha!!