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	<title>Nodepond</title>
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	<link>http://www.nodepond.com</link>
	<description>Tools for visualists and creative people - constantly improving since 2008!</description>
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		<title>LuaCrumbs 3D-Visualizer successful project at Advance Hackathon 2012</title>
		<link>http://www.nodepond.com/blog/350-luacrumbs-3d-visualizer-successful-project-at-advanced-hackathon-2012</link>
		<comments>http://www.nodepond.com/blog/350-luacrumbs-3d-visualizer-successful-project-at-advanced-hackathon-2012#comments</comments>
		<pubDate>Sun, 29 Apr 2012 16:24:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[fablab]]></category>
		<category><![CDATA[luacrumbs]]></category>
		<category><![CDATA[dingfabrik]]></category>
		<category><![CDATA[lua]]></category>
		<category><![CDATA[processing]]></category>

		<guid isPermaLink="false">http://www.nodepond.com/?p=350</guid>
		<description><![CDATA[Small example of the new engine (needs a webGL browser, like Firefox or Chromium) The 3d-visualizing-project at the Advance Hackathon was successful. The LuaCrumbs-scripts now compile into a Processing file. The moving path can be previewed 3D with panning, rotation and autorotation. In parallel a html-file is generated. The contents of the processing-file can be [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.nodepond.com/wp-content/uploads/2012/04/luaCrumbs_hackathon_s.png" alt="LuaCrumbs 3D Processing Advanced Hackathon" title="luaCrumbs_hackathon_s" width="580" height="364" class="alignnone size-full wp-image-352" /><br /><small>Small <a href="http://docs.nodepond.com/luacrumbs/examples/turtle2-3d.html">example</a> of the new engine (needs a webGL browser, like Firefox or Chromium)</small></p>
<p>The 3d-visualizing-project at the <a href="http://hackathon.advance-conference.com/" title="Advanced Hackathon">Advance Hackathon</a> was successful. The <a href="http://www.nodepond.com/luacrumbs" title="LuaCrumbs">LuaCrumbs</a>-scripts now compile into a <a href="http://www.processing.org" title="Processing">Processing</a> file. The moving path can be previewed 3D with panning, rotation and autorotation. In parallel a html-file is generated. The contents of the processing-file can be watched in any modern webbrowser, that supports WebGL. I used the processingjs-libary for that purpose.</p>
<p>This hack enhances the fun of work with LuaCrumbs by nearly 100 percent &#8211; you can conveniently work on your lua-script while generating a 3D-preview at anytime, resulting in a much better &#8220;<em>know-what-you-are-doing</em>&#8220;-feel. As usual FabLab-machine-ready HPGL, .svg or G-Code (and other formats in the future) are generated as well. So <strong>&#8220;work home, fab later&#8221;</strong> is the new command!</p>
<p>The <a href="https://github.com/nodepond/luacrumbs" title="Luacrumbs GitHub">source is already available at github</a>. In the next weeks I will prepare some more documentation, examples and a forum site for reaching BETA-stadium.</p>
<p><strong>PS:</strong> You can run the 3d-files (.pde-format) also in the <a href="http://www.processing.org" title="Processing IDE">Processing IDE</a>. In case, the IDE can&#8217;t find the OpenGL-Libary, just change den rendering mode from OPENGL to P3D in the .pde-file.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Advance Hackathon 2012 &#8211; Work in Progress</title>
		<link>http://www.nodepond.com/blog/345-advanced-hackathon-2012-work-in-progress</link>
		<comments>http://www.nodepond.com/blog/345-advanced-hackathon-2012-work-in-progress#comments</comments>
		<pubDate>Fri, 27 Apr 2012 21:32:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[luacrumbs]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[advanced hackathon]]></category>
		<category><![CDATA[cowoco]]></category>
		<category><![CDATA[dingfabrik]]></category>
		<category><![CDATA[lua]]></category>
		<category><![CDATA[medien nrw]]></category>

		<guid isPermaLink="false">http://www.nodepond.com/?p=345</guid>
		<description><![CDATA[The kickoff of the Advance Hackathon 2012 was pretty amazing. Great people and high motivation to work on stuff. After various discussions with other participants I made the roadmap for this weekend. The focus will go to enhancing the LuaCrumbs-framework. 1. Work on the core-architecture and getting deeper into Lua The Lua-language is very easy [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.nodepond.com/wp-content/uploads/2012/04/advanced_hackathon_2012.jpg" alt="advance_hackathon_2012" title="advance_hackathon_2012" width="500" height="278" class="alignnone size-full wp-image-346" /></p>
<p>The kickoff of the <a href="http://hackathon.advance-conference.com/" title="Advance Hackathon">Advance Hackathon 2012</a> was pretty amazing. Great people and high motivation to work on stuff. After various discussions with other participants I made the roadmap for this weekend. The focus will go to enhancing the <a href="http://www.nodepond.com/luacrumbs" title="LuaCrumbs Fablabs">LuaCrumbs</a>-framework.</p>
<p><strong>1. Work on the core-architecture and getting deeper into Lua</strong><br />
The Lua-language is very easy to learn, but not that easy to master. A take the opportunity to dig deeper into more advanced Lua-techniques. The blog at <a href="http://www.corsix.org/" title="Corsix Blog Lua">www.corsix.org</a> got some very interesting writings about Lua.</p>
<p><strong>2. Enhance the visualization-(preview)-module</strong><br />
Talking about enhancements of the core-architecture is not that thrilling to show-off to the other participants. That&#8217;s why I want to work on the html-(preview)-module of LuaCrumbs. Make it 3D and maybe animated. <a href="http://processingjs.org/" title="Processing js">Processing.js</a> or <a href="https://github.com/mrdoob/three.js/" title="Three.js">three.js</a> could be my weapon of choice to archive the desired results.</p>
<p><strong>PS:</strong> Feel free, to visit the <a href="http://www.dingfabrik.de" title="Dingfabrik e.V.">Dingfabrik</a> &#8211; it is located right next to the Advanced Hackathon.<br />
<strong>PPS:</strong> <a href="http://pastebin.com/" title="Pastebin">Pastebin.com</a> is still extremely useful for porting working code from one machine to the other.<br />
<strong>PPPS:</strong> If there are some people interested in a &#8220;Lua user group&#8221; in Cologne and surroundings, feel free to contact me!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>HiScore Pixeleditor SALE until Sunday</title>
		<link>http://www.nodepond.com/blog/338-hiscore-pixeleditor-sale-until-sunday</link>
		<comments>http://www.nodepond.com/blog/338-hiscore-pixeleditor-sale-until-sunday#comments</comments>
		<pubDate>Wed, 25 Apr 2012 21:43:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Status]]></category>
		<category><![CDATA[hiscore pixel editor]]></category>

		<guid isPermaLink="false">http://www.nodepond.com/?p=338</guid>
		<description><![CDATA[HiScore Pixeleditor is on SALE until Sunday &#8211; price is 0.99$/0.79€. Take the opportunity! PS: You can also meet me this weekend at the Advance Hackathon in Cologne.]]></description>
			<content:encoded><![CDATA[<p><a href="http://itunes.apple.com/us/app/hiscore-pixeleditor/id429178556" title="HiScore Pixeleditor iPhone"><img src="http://www.nodepond.com/wp-content/uploads/2011/03/HiScore-splash_smaller.png" alt="HiScore Pixeleditor" title="HiScore Pixeleditor Edit" width="222" height="402" class="alignnone size-full wp-image-175" /></a></p>
<p><a href="http://www.nodepond.com/hiscore">HiScore Pixeleditor</a> is on SALE until Sunday &#8211; price is 0.99$/0.79€. Take the opportunity!</p>
<p>PS: You can also meet me this weekend at the <a href="http://hackathon.advance-conference.com/">Advance Hackathon</a> in Cologne.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>HiScore Pixeleditor got an update!</title>
		<link>http://www.nodepond.com/blog/334-hiscore-pixeleditor-got-an-update</link>
		<comments>http://www.nodepond.com/blog/334-hiscore-pixeleditor-got-an-update#comments</comments>
		<pubDate>Fri, 13 Apr 2012 11:04:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[progress]]></category>
		<category><![CDATA[smoove]]></category>
		<category><![CDATA[Status]]></category>
		<category><![CDATA[editor]]></category>
		<category><![CDATA[hiscore]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod touch]]></category>
		<category><![CDATA[pixel]]></category>

		<guid isPermaLink="false">http://www.nodepond.com/?p=334</guid>
		<description><![CDATA[Pixeleditor Hiscore got a small, but essential update. The version 1.0.2 introduces transparent color. With that, you really can draw (for example) tile-maps that are ready to go with any level-designer or programmer. HiScore works well with the Tiled map editor. Other parts of the update, include some UI-details. If you wait for 5 seconds [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.nodepond.com/wp-content/uploads/2011/03/HiScore_AppStore_01.png"><img src="http://www.nodepond.com/wp-content/uploads/2011/03/HiScore_AppStore_01-200x300.png" alt="" title="HiScore_AppStore_01" width="180" height="270" class="alignnone size-medium wp-image-328" /></a> <a href="http://www.nodepond.com/wp-content/uploads/2011/03/HiScore_AppStore_02.png"><img src="http://www.nodepond.com/wp-content/uploads/2011/03/HiScore_AppStore_02-200x300.png" alt="HiScore Pixeleditor" title="HiScore_AppStore_02" width="180" height="270" class="alignnone size-medium wp-image-329" /></a> <a href="http://www.nodepond.com/wp-content/uploads/2011/03/HiScore_AppStore_06.png"><img src="http://www.nodepond.com/wp-content/uploads/2011/03/HiScore_AppStore_06-200x300.png" alt="HiScore Pixeleditor - Example working with transparent color" title="HiScore_AppStore_06" width="180" height="270" class="alignnone size-medium wp-image-330" /></a></p>
<p><a href="http://itunes.apple.com/us/app/hiscore-pixeleditor/id429178556?mt=8&#038;ls=1" title="HiScore Pixeleditor">Pixeleditor Hiscore</a> got a small, but essential update. The version 1.0.2 introduces <em>transparent color</em>. With that, you really can draw (for example) tile-maps that are ready to go with any level-designer or programmer. HiScore works well with the <a href="http://www.mapeditor.org/" title="Tiled Map Editor">Tiled map editor</a>. </p>
<p>Other parts of the update, include some UI-details. If you wait for 5 seconds while not drawing, the cursor-control is hovering out of the screen &#8211; for you to enjoy your artwork in a full screen style. New is also a &#8220;latest news from Nodepond&#8221; feature and a &#8220;directly mail feedback&#8221;.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Particles is now &#8220;LuaCrumbs&#8221;</title>
		<link>http://www.nodepond.com/blog/322-particles-is-now-luacrumbs</link>
		<comments>http://www.nodepond.com/blog/322-particles-is-now-luacrumbs#comments</comments>
		<pubDate>Fri, 16 Mar 2012 20:48:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[progress]]></category>
		<category><![CDATA[Status]]></category>

		<guid isPermaLink="false">http://www.nodepond.com/?p=322</guid>
		<description><![CDATA[The Lua-framework for Fablabs, called &#8220;Particles&#8221; was renamed to &#8220;LuaCrumbs&#8221; &#8211; or short &#8220;Crumbs&#8220;. It was mostly pragmatic reasons that led to the rename. &#8220;Particles&#8221; could be too easily confused with particle-systems. Not only Google had problems finding the framework under this name. And there are also particle-system modules for Lua. &#8220;Crumbs&#8221; will make all [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.nodepond.com/wp-content/uploads/2012/03/Bildschirmfoto-2012-03-16-um-21.36.37.png" alt="Turtle-Example made with LuaCrumbs" title="Turtle-Example made with LuaCrumbs" width="411" height="329" class="alignnone size-full wp-image-323" /></p>
<p>The Lua-framework for Fablabs, called &#8220;Particles&#8221; was renamed to &#8220;<strong>LuaCrumbs</strong>&#8221; &#8211; or short &#8220;<strong>Crumbs</strong>&#8220;. It was mostly pragmatic reasons that led to the rename. &#8220;Particles&#8221; could be too easily confused with particle-systems. Not only Google had problems finding the framework under this name. And there are also particle-system modules for Lua. &#8220;Crumbs&#8221; will make all this things much easier. So happy fabbing! There is not much work left for the first beta-release. Expect the release in some weeks.</p>
<p>The framework has a new URL: <a href="http://www.nodepond.com/luacrumbs" title="Lua Crumbs Fablab">http://www.nodepond.com/luacrumbs</a>.</p>
<p>PS: There is a good chance that I will lead a team at the <a href="http://hackathon.advance-conference.com/" title="hackathon advance conference.com">Advanced Hackathon</a> about LuaCrumbs. If you are interested, feel free to subscribe at <a href="https://github.com/AdvanceHackathon/Hackathon/wiki/Projektvorschlaege-ADVANCE-HACKATHON" title="Advanced Hackatron">this site</a>.</p>
]]></content:encoded>
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		<item>
		<title>TUIO-Client Plugin for Quartz Composer: Lion 64-bit compile</title>
		<link>http://www.nodepond.com/blog/289-tuio-client-plugin-for-quartz-composer-lion-64-bit-compile</link>
		<comments>http://www.nodepond.com/blog/289-tuio-client-plugin-for-quartz-composer-lion-64-bit-compile#comments</comments>
		<pubDate>Mon, 12 Dec 2011 22:16:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[osx]]></category>
		<category><![CDATA[quartz]]></category>
		<category><![CDATA[64-bit]]></category>
		<category><![CDATA[kinect]]></category>
		<category><![CDATA[lion]]></category>
		<category><![CDATA[quartz composer]]></category>
		<category><![CDATA[tuio-client]]></category>

		<guid isPermaLink="false">http://www.nodepond.com/?p=289</guid>
		<description><![CDATA[Tonight I made a 64-bit compile of the TUIO-Client Plugin for Quartz Composer. I messed around with the Kinect-Plugin for Quartz Composer and discovered the TUIO-multitouch and gesture protocol, which looks really promising. The protocol support really a lot of common creative coding software. The binary of the TUIO-Client Plugin for Quartz Composer I downloaded [...]]]></description>
			<content:encoded><![CDATA[<p>Tonight I made a 64-bit compile of the <a href="http://www.tuio.org/?software" title="TUIO Software Download">TUIO-Client Plugin for Quartz Composer</a>. I messed around with the <a href="http://kineme.net/release/KinectTools/03" title="Kinect Tools for Quartz Composer">Kinect-Plugin</a> for Quartz Composer and discovered the <a href="http://tuio.org/" title="TUIO Protocol">TUIO-multitouch and gesture protocol</a>, which looks really promising. The protocol support really a lot of common creative coding software.</p>
<p>The binary of the TUIO-Client Plugin for Quartz Composer I downloaded from the TUIO-site did not launch in my Quartz Composer on OS-X Lion. The problem actually seems, that it was compiled for an older version of Mac OSX and Quartz had problems in actually loading and/or finding the path.</p>
<p>Now I freshly compiled the source for 64-bit Mac OS-X machines and put it into the &#8220;right&#8221; plugin directory for Quartz Composer on Lion. This is the path where you will put the &#8220;<strong>TuioClient.plugin</strong>&#8220;-file.</p>
<p><code>/Library/Graphics/Quartz Composer Plug-Ins</code>.</p>
<p>And here is the binary:</p>
<p><a href='http://www.nodepond.com/wp-content/uploads/2011/12/TuioClient-Lion-64bit.zip'>Download TuioClient-Lion-64bit</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Particles: Framework for FabLabs &#8211; Early Alpha</title>
		<link>http://www.nodepond.com/blog/282-particles-framework-for-fablabs-early-alpha</link>
		<comments>http://www.nodepond.com/blog/282-particles-framework-for-fablabs-early-alpha#comments</comments>
		<pubDate>Sun, 13 Nov 2011 10:23:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[particles]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[cnc]]></category>
		<category><![CDATA[framework]]></category>
		<category><![CDATA[lua]]></category>

		<guid isPermaLink="false">http://www.nodepond.com/?p=282</guid>
		<description><![CDATA[Current work is on &#8220;Particles&#8221; &#8211; a &#8220;framework for FabLabs&#8221; that should enable quick scripting of FabLab-equipment, like laser cutters, CNC-machines or plotters. The framework is written in Lua, because Lua is extremely flexible and easy to install on almost any machine &#8211; even on an Arduino for example. The current state is &#8220;early alpha&#8221;. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.nodepond.com/wp-content/uploads/2011/11/particles-script-example.png" alt="particles script example lua" title="particles-script-example" width="530" height="494" class="alignnone size-full wp-image-283" /></p>
<p>Current work is on &#8220;Particles&#8221; &#8211; a &#8220;framework for FabLabs&#8221; that should enable quick scripting of FabLab-equipment, like laser cutters, CNC-machines or plotters. The framework is written in Lua, because Lua is extremely flexible and easy to install on almost any machine &#8211; even on an Arduino for example. The current state is &#8220;early alpha&#8221;. Feel free to linger around on the <a href="http://particles.nodepond.com" title="Particles">Particles-site</a> but consider, that things are far from being completed right at the moment. </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Quartz Composer Help-Repository</title>
		<link>http://www.nodepond.com/blog/223-quartz-composer-help-repository</link>
		<comments>http://www.nodepond.com/blog/223-quartz-composer-help-repository#comments</comments>
		<pubDate>Sat, 30 Apr 2011 14:10:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[quartz]]></category>
		<category><![CDATA[osx]]></category>
		<category><![CDATA[quartz composer]]></category>

		<guid isPermaLink="false">http://www.nodepond.com/?p=223</guid>
		<description><![CDATA[Due to the lack of great resources on Quartz Composer I opened a resource at Nodepond to provide a good starting point of learning. It is meant as reference and a how-to section &#8211; somehow the missing Quartz Composer manual. It&#8217;s located at quartzcomposer.nodepond.com with Tumblr running under the hood. This means, that every Tumblr-user [...]]]></description>
			<content:encoded><![CDATA[<p>Due to the lack of great resources on <strong>Quartz Composer</strong> I opened a resource at Nodepond to provide a good starting point of learning. It is meant as reference and a how-to section &#8211; somehow the missing Quartz Composer manual. It&#8217;s located at <a href="http://quartzcomposer.nodepond.com/">quartzcomposer.nodepond.com</a> with Tumblr running under the hood. This means, that every Tumblr-user can contribute own patches and how-to&#8217;s, that only need to be moderated. Feel free to add you own things, that took you ages to figure out in Quartz Composer!</p>
<p><a target="_blank" href="http://quartzcomposer.nodepond.com/"><img style="border:1px black solid" src="http://www.nodepond.com/wp-content/uploads/2011/04/quartz-composer-help.png" alt="Quartz Composer Help" title="quartz-composer-help" width="512" height="415" class="alignnone size-full wp-image-224" /></a></p>
<p>The site should remain clean and minimal, that only looking at it will result in a learning experience. It&#8217;s a little bit inspired by the great UI-tumble-blog <a target="_blank" href="http://littlebigdetails.com/">littlebigdetails.com</a>.</p>
]]></content:encoded>
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		<title>HiScore Pixeleditor Video-Tutorial</title>
		<link>http://www.nodepond.com/blog/214-hiscore-pixeleditor-video-tutorial</link>
		<comments>http://www.nodepond.com/blog/214-hiscore-pixeleditor-video-tutorial#comments</comments>
		<pubDate>Mon, 18 Apr 2011 18:00:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[progress]]></category>
		<category><![CDATA[hiscore]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod]]></category>
		<category><![CDATA[pixeleditor]]></category>

		<guid isPermaLink="false">http://www.nodepond.com/?p=214</guid>
		<description><![CDATA[I just uploaded a short video-introdiction of how to work with the HiScore Pixeleditor. This should give primers a good starting point about the unique quality of HiScore. Feel free to embed the video on your webseite! Video on YouTube and Vimeo. HiScore is available in the AppStore.]]></description>
			<content:encoded><![CDATA[<p><iframe title="YouTube video player" width="550" height="443" src="http://www.youtube.com/embed/Q7y5FqOFZTM" frameborder="0" allowfullscreen></iframe></p>
<p>I just uploaded a short video-introdiction of <em>how to work with the HiScore Pixeleditor</em>. This should give primers a good starting point about the unique quality of HiScore. Feel free to embed the video on your webseite! Video on <a target="_blank" href="http://www.youtube.com/watch?v=Q7y5FqOFZTM">YouTube</a> and <a target="_blank" href="http://www.vimeo.com/22563154">Vimeo</a>. <a href="http://hiscore.nodepond.com">HiScore</a> is <a target="_blank" href="http://itunes.apple.com/us/app/hiscore-pixeleditor/id429178556?mt=8&amp;ls=1">available in the AppStore</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Smoove is now &#8220;HiScore Pixeleditor&#8221;</title>
		<link>http://www.nodepond.com/blog/180-smoove-is-now-hiscore-pixeleditor</link>
		<comments>http://www.nodepond.com/blog/180-smoove-is-now-hiscore-pixeleditor#comments</comments>
		<pubDate>Wed, 30 Mar 2011 19:53:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[progress]]></category>
		<category><![CDATA[Status]]></category>

		<guid isPermaLink="false">http://www.nodepond.com/?p=180</guid>
		<description><![CDATA[Smoove is now the &#8220;HiScore Pixeleditor&#8220;. At was a little bit of work, to find a new name, but at least it was worth the work. There is also new sub-page, that is dedicated the the editor: hiscore.nodepond.com Current status:]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.nodepond.com/wp-content/uploads/2011/03/HiScore-splash_smaller1.png" alt="" title="HiScore-splash_smaller" width="222" height="402" class="alignnone size-full wp-image-183" /><img src="http://www.nodepond.com/wp-content/uploads/2011/03/HiScore-Moos_smaller1.png" alt="" title="HiScore-Moos_smaller" width="222" height="402" class="alignnone size-full wp-image-182" /></p>
<p>Smoove is now the &#8220;<strong>HiScore Pixeleditor</strong>&#8220;. At was a little bit of work, to find a new name, but at least it was worth the work. There is also new sub-page, that is dedicated the the editor: <a href="http://hiscore.nodepond.com">hiscore.nodepond.com</a></p>
<p><strong>Current status:</strong><br />
<a href="http://itunes.apple.com/us/app/hiscore-pixeleditor/id429178556?mt=8&amp;ls=1"><img src="http://www.nodepond.com/wp-content/uploads/2011/03/available_appstore.png" alt="" title="available_appstore" width="250" height="84" class="alignnone size-full wp-image-205" /></a></p>
]]></content:encoded>
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