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	<title>Nodepond</title>
	<link>http://www.nodepond.com</link>
	<description>"Say it with Software" - Tools for Visualists and Game Designers</description>
	<lastBuildDate>Wed, 16 Jun 2010 22:53:00 +0000</lastBuildDate>
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	<item>
		<title>Smoove Pixeleditor V0.4 about to release!</title>
		<description>Months passed with new features and constant improvement. At the end of this week, I want to submit a first version to the public. I proposed this to Friday, but do not know, how much time the review-process of the App-Store will take into account. The feature set is basic, ...</description>
		<link>http://www.nodepond.com/blog/100-smoove-pixeleditor-about-to-release</link>
			</item>
	<item>
		<title>Applied Kanban on Smoove-Development</title>
		<description>Once again did not meet the release-deadline. This made me to switching the development mode. Still I want to stay lean and agile, but at the same time also tight deadlines should be no problem at all. There is a solution to this: Kanban. The goal is to "limit work ...</description>
		<link>http://www.nodepond.com/blog/93-applied-kanban-on-smoove-development</link>
			</item>
	<item>
		<title>Smoove iPhone/iPod Touch development progressing</title>
		<description>Oh boy, I am entering the most difficult phase of production: the initial version is about to be completed. Most of the time in the development I spend with other things than designing the app. It was mostly about developing tasks like reading files, writing files, flipping views.. All that ...</description>
		<link>http://www.nodepond.com/blog/91-smoove-iphoneipod-touch-development-progressing</link>
			</item>
	<item>
		<title>Smoove Pixeleditor got a logo update!</title>
		<description>My design&#160;A contribution from mo.

&#160;

I refreshed the Smoove Logo a little bit. After years, sometimes a little bit of polishing is fun. I am still thinking about replacing the rabbit by another animal, but still not sure about that. There is still a lot of work on this project, to ...</description>
		<link>http://www.nodepond.com/blog/73-smoove-pixeleditor-got-a-logo-update</link>
			</item>
	<item>
		<title>Welcome Fargo!</title>
		<description>Ok. Finally I gave the second work-in-progress game a name: Fargo! Gameplay will be between boulder-dash, interactive-stuff like physics-based games or Lemmings. Hm, and also some puzzle elements of other games. We like to mix it up!

Here is some early screenshot, but things will change nevertheless.



You can follow the progress ...</description>
		<link>http://www.nodepond.com/blog/52-welcome-fargo</link>
			</item>
	<item>
		<title>Working on Blackpond Fighter</title>
		<description>Okay, agile development got it's own pace. I somehow abandoned the works on "Satans Sanctuary" for now and head straight into iPhone development as well. Working on the tiles of two titles: Blackpond Fighter and some sort of Boulderdash for the iPhone. Do prototyping in Flixel - uh no... to ...</description>
		<link>http://www.nodepond.com/blog/45-working-on-blackpond-fighter</link>
			</item>
	<item>
		<title>Nodepond-Logo process</title>
		<description>Slowly, slowly, slowly I get really satisfied with the small details on the Nodepond-logo. Here I share the latest result. 



By the way... The lettering is based upon the VAL-Freefont from the brilliant Fontfabric from Bulgaria. But I did also made changes on the typo itself to fit it my ...</description>
		<link>http://www.nodepond.com/blog/30-nodepond-logo-process</link>
			</item>
	<item>
		<title>New Media: GameDesignJobs and Twitter</title>
		<description>Two relevant things happened (beside all this promising work behind the curtain):

1. Nodepond is hosting gamedesignjobs.de: A (not to say the) German freelance- and jobboard for, well, game-design-jobs in Germany, Switzerland and Austria. Feel free to post your job today for free!

2. Not that new, but officially announced: Nodepond is ...</description>
		<link>http://www.nodepond.com/blog/26-new-media-gamedesignjobs-and-twitter</link>
			</item>
	<item>
		<title>How is Nodepond proceeding?</title>
		<description>Well, in short: I had to make changes. Initially I had the plan in mind, to start over with state-of-the-art pixeleditor and some other *supersecret* kind of tools. But first I underestimated the time to do not only tools, but good tools, with memory performance and usability aspects well balanced. ...</description>
		<link>http://www.nodepond.com/blog/13-how-is-nodepond-proceeding</link>
			</item>
	<item>
		<title>First Alpha-Testversion of Smoove Online</title>
		<description>

In the last week I spend hours and hours watching the details and re-facoring everything possible in the sourcecode at Smoove. This had to go on forever, and something inside me said: No, stop it. Make a deployment, let some people play with and you will feel better. Deployment was ...</description>
		<link>http://www.nodepond.com/blog/1-hello-world</link>
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